The Wii guitar shell will almost certainly be wireless due to the very nature of the Wii console. The Opportunities The Wii Guitar Hero III is set for release alongside the PlayStation 3 and Xbox 3 builds later this year and it will bring at least one immediate advantage to the home concert stage - at least over previous versions. It's a simple design made crack-like addictive thanks to superior execution. As the songs become faster and more complex, the on-screen cues scroll quicker and the chords become more difficult to play. Rather than stomp your feet on arrows, players strum a key designed to simulate the strings and press and depress any of five differently colored frets in sequence to on-screen cues. On PlayStation 2 and Xbox 360, the titles come packed with a custom plastic guitar that plugs into the system, essentially becoming the dance pad. Wii owners who have never played Guitar Hero or its sequel before needn't look much further than Dance Dance Revolution to understand the concept. We will, at some time, bring Rock Band to every platform," adding, "I think the Wii-mote is something that holds enormous promise." Meanwhile, original publisher RedOctane and the Guitar Hero brand were purchased by Activision, which is currently overseeing the third installment in the series, also coming to Wii. Quizzed earlier this month about whether a Wii iteration of Rock Band would be forthcoming, Harmonix CEO Alex Rigopulos said, "Absolutely.
PS3 and 360 versions were formally announced and a Wii build is unofficially on the way, too.
The game will enable gamers to play a variety of instruments in tune with music. Original developer Harmonix was purchased by MTV and is currently creating a title called Rock Band for Electronic Arts. Guitar Hero skipped the GameCube generation altogether, but Nintendo fans will finally get to play their way to victory in the Wii-bound sequel, Guitar Hero III.Įven as the Guitar Hero franchise continues to chug forward, a lot of changes have transpired behind the scenes.
The series has, since its release in America two years ago, become increasingly popular with new iterations complete with fresh tracks and robust multiplayer modes. We're referring, of course, to Guitar Hero, a franchise born on PlayStation 2 and recently updated on Xbox 360. But one game has not only shed, but obliterated the danger zone so commonly associated with peripherals to become a household name.
Or just ask Nintendo, whose own Donkey Kong Jungle Beat, a 3D platformer controlled with a pair of bongos, failed to sell well despite critical acclaim. Just ask Capcom, which delivered the 40-button mech controller in a package with its Xbox super-bomb Steel Battalion. Games that revolve around add-on peripherals are dangerous undertakings for publishers because consumers sometimes perceive them as pricy, gimmicky and unnecessary.